QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

Previous | QD3D Book | Overview | Chapter Contents | Next |

Geometric Objects Routines

This section describes the QuickDraw 3D routines that you can use to create and edit the geometric primitive objects.

Managing Geometric Objects

Creating and Editing Points

Creating and Editing Lines

Creating and Editing Polylines

Creating and Editing Triangles

Creating and Editing Simple Polygons

Creating and Editing General Polygons

Creating and Editing Boxes

Creating and Editing Trigrids

Creating and Editing Meshes

Traversing Mesh Components, Vertices, Faces, and Edges

Creating and Editing Trimeshes

Creating and Editing Polyhedra

Creating and Editing Ellipses

Creating and Editing NURB Curves

Creating and Editing NURB Patches

Creating and Editing Ellipsoids

Creating and Editing Cylinders

Creating and Editing Disks

Creating and Editing Cones

Creating and Editing Tori

Creating and Editing Bitmap Markers

Creating and Editing Pixmap Markers

Managing Bitmaps


© 1997 Apple Computer, Inc.

Previous | QD3D Book | Overview | Chapter Contents | Next |